修復 Vc_runtimeMinimum_xmsi 安裝程式問題(如何下載並修復).Adobe Education Exchange

修復 Vc_runtimeMinimum_xmsi 安裝程式問題(如何下載並修復).Adobe Education Exchange

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  Animated Cartoons. Animation Tutorial. Major animation houses employed whole посмотреть больше of graphic artists, each charged with producing hundreds of drawings that represented a mere fraction of the finished work. With a subscription, you can read any page and watch any video from our library online. Australia Map. Professionall to Use Flash CS5. In fact, there are a whole slew of programs that make use of Flash technology.    

 

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Cob Loaf. High School. Animation Programs. Animated Cartoons. Motion Graphics. Vector Illustrations. Fun Stuff. Digital Art. Adobe Fireworks. Text Tool. Classroom Ideas. Adobe Flash Tutorial- Introduction to Symbols.

Need To Know. Art Journal Techniques. Photoshop Tutorial. Photoshop Elements. Art Journaling. Digital Scrapbooking. Mixed Media. Photoshop Tutorial: Brush Options. Insert Text. Command And Control. The Flash. There is also a Part 2.

Super Mario. Illustrator Cs5. News Blog. Old Things. Shit Happens. Abigail Tellez A. Abigail Tellez. Interactive Whiteboard. Interactive Map. School Resources.

Teaching Resources. Australia Map. Primary School. Teacher Pay Teachers. Animation Movies. Motion Design. Rotating Sphere Animation in Flash. How to Use Flash CS5. Complete And Incomplete Metamorphosis. Seed Dispersal. Word Search Games. Teacher Notes. Life Cycles. Once you have unzipped the folder, Adobe Flash Player is required to open and run Instructional Design.

Industrial Design. How to make a quiz in Flash CS5. Create A Map. Animal Classification. Drawing Activities. Compass Rose. Teacher Newsletter. Adobe Flash Basic Tutorial.

You can create eye-catching, attention-grabbing websites with Flash. Web-based training courses, which often include a combination of text, drawings, animations, video clips, and voice-overs, are a natural fit for Flash.

By hooking Flash up to a server on the back end, you can even present your audience with graded tests and up-to-the-minute product information. Figure 1. Just right-click or Control-click an image that you think might be Flash. PowerPoint presentations are fine…up to a point. With Flash, you can create self-running presentations that are more creative and have a higher degree of interactivity.

Customer service kiosks. Many of the kiosks you see in stores and building lobbies use Flash to help customers find what they need. For example, photo kiosks walk customers through the process of transferring images from their digital cameras and ordering prints; kiosks in banks let customers withdraw funds, check interest rates, and make deposits. Television and film effects.

The Hollywood set has been known to use Flash to create visual effects for TV shows and even small feature films. But where the TV and film industry is seriously adopting Flash is on promotional websites, where designers can wed Flash graphics to scenes taken from their movies and shows to present powerful trailers, interactive tours of movie and show sets, and teasers.

Games and other programs. With support for runtime scripting, back-end data transfers, and interactive controls like buttons and text boxes, Flash has everything a programmer needs to create entertaining, professional-looking games.

Mobile apps. With Flash CS6, the biggest change is the ease with which you can develop apps for mobile devices, from iPads to Androids. Figure 2. Just ask the folks at JibJab. Flash has been evolving and adding features at a breakneck pace since Adobe acquired Macromedia at the end of The last few versions of Flash Professional introduced a slew of new features. For example, CS4 added a more powerful, yet easy-to-use motion tween, complete with Motion Editor. New 3-D capabilities opened up the world of motion, and IK Bones inverse kinematics made it easy for animators to link objects for realistic movement.

IK bones were enhanced with a new Spring property. ActionScript coding was made easier with code snippets—cut and paste bits of code that are easy to drop into your document. Code hinting provides an instant reference and tips on what to do next. An interim release, Flash CS5. Of course, all those features are covered in this book, along with the latest batch of enhancements.

Flash CS6 comes quickly on the heels of the incremental release CS5. The development of mobile apps heads the list:. App development for multiple devices. Flash enhancements make it easier to share files and scale projects for a variety of screen sizes.

Built-in iPhone and iPad App Packager. The much-publicized squabble between Apple and Adobe is at least partially resolved.

Built-in Android app packager. Use your Flash skills to build apps for Android smartphones and tablets. Test your apps immediately on devices connected by USB cables.

It gives you the ability to test mobile features, such as touchscreen gestures, on your desktop computer. Bundle AIR runtime with apps. Templates and code snippets for mobile devices. Adobe has added to the library of templates and code snippets, making it easier to develop apps for iPhones, iPads, and Android mobile devices. Templates show how to use built-in accelerometers and geo-location features.

Pin IK bones. Pinning locks IK bones to a specific position on the stage, making it much easier to create poses and control your models.

Copying layers. Flash preserves structure and other details when copying layers between files and projects. Symbol rasterization. The cache as bitmap feature converts vector art to bitmaps, increasing mobile device performance, CPU efficiency, and improving battery life. Auto-save and file recovery. Like your favorite word processor, Flash now has a feature that automatically saves your documents. Incremental compilation. Flash is smarter when compiling publishing your document for testing.

Some web animation features that were almost exclusively the domain of Flash are now possible with HTML hypertext markup language , JavaScript, and jQuery. Animators used to draw each and every frame by hand. Major animation houses employed whole armies of graphic artists, each charged with producing hundreds of drawings that represented a mere fraction of the finished work.

What we chuckled at for a scant few minutes took weeks and dozens of tired, cramped hands to produce. One mistake, one spilled drop of coffee, and these patient-as-Job types would have to grab fresh paper and start all over again.

When everything was done, the animation would have to be put together—much like one of those flip books where you flip pages real fast to see a story play out—while it was being filmed by special cameras.

With Flash on your computer, you have the equivalent of a design studio at your fingertips. You provide the inspiration, and Flash can help you generate pro-quality animations and full-blown interactive applications.

In addition, Flash lets you create and work with movie clips, which are something else entirely. Unfortunately, that description is a bit long and unwieldy, so in this book, what you create using Flash is called an animation or an app. Say you work for a company that does custom auto refinishing. You have the following idea for an animation:. A voice-over informs your audience that your company has been in business for 20 years and offers the best prices in town.

But you also want each part of the car to be a clickable hotspot. Chapter 2 shows you how to draw artwork in Flash; Chapter 3 tells you everything you need to know about keyframes. Within each keyframe, you might choose to separate your artwork into different layers. Like the see-through plastic cels that professional animators used in the old days, layers let you create images separately and then stack them on top of one another to make a single composite image.

For example, you might choose to put the car on one layer, your company logo on a second layer, and your city-street background on a third layer. That way, you can edit and animate each layer independently, but when the animation plays, all three elements appear to be on one seamless layer. Chapter 4 shows you how to work with layers. Through a process called tweening , you tell Flash to fill in each and every frame between the keyframes to create the illusion of the junker turning slowly into a brand-new car.

Flash carefully analyzes all the differences between the keyframes and does its best to build the interim frames, which you can then tweak or—if Flash gets it all wrong—redraw yourself.



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